Day Dreams
MOTION DESIGN
CHARACTER DESIGN
FRAME BY FRAME ANIMATION
LIVE ACTION CINEMATOGRAPHY
Day Dreams is a three-minute mixed media short film that features live action and 2D animation and traces the fragile line between imagination and reality. The short follows Kit, who struggles to make it through an ordinary session of homework while carrying the quiet, unspoken weight of grief. To cope, Kit retreats into escapist fantasies that transform each moment of pain into a world of colour and motion. Through these ever changing “day dreams”, the short explores how escapism becomes not an escape from healing, but a part of it.
Capstone Project
Year - 2025
Project Background
Life is incredibly fragile. We never know when someone
we love will be gone. I felt the weight of that truth the
day I found out my mother lost her battle to cancer. Being only 15, all I wanted to do was to escape. To leave
behind the life I knew and find another one.
A Happier one.
The years that followed, I withdrew into my own mind.
I escaped through creativity, through chasing dreams
far from reality. I disconnected from people around me,
damaging relationships to protect myself from more pain.
Over time, I found my way back. I rebuilt what I had
broken and learnt to appreciate the life I still had. This
project is about that journey. How escapism was my way
to cope with grief. It explores the ways people retreat
into imagination, passion, or fantasy not to avoid reality,
but to survive it.
Visual Development
During the early days of this project, I was
experimenting with a very different theme. I still was
exploring escapism and how it related to the struggles
of being autistic. However, due to a lack of depth in
the story I wanted to tell, I pivoted the project to
instead be about my struggles with grief and how I used
escapism to work through it.
The visual style of Day Dreams reflect the themes
around escapism through it’s colour palette and stylised
visuals.
I explored using a variety of blues, purples
and neon colours to reflect the child-like safety that
escapism provides. These colours are known to deliver
the feeling of calm and peace, articulating the refuge
that Kit experiences during these segments.
Character Designs
As visual development continued, the character designs
came naturally. The characters are a reflection my
own relationship with my deceased mother and how my
younger self would seek out maternal relationships to
fill in that hole she left. This personality is reflected in
Kit’s shape language and demeanor.
Using predominantly
rectangular and oversized clothing, I wanted kit to feel
closed off and anxious.
A similar pipeline was used when designing “Mum” as well.
Her design is very intentional in it’s lack of personality
as she isn’t Kit’s real mother and someone simply posing
as her. This can be seen in her lack of eyes as eyes
are a core trait in portraying emotion and she lacks
this being a figment of Kit’s escapist fantasy. I also
designed her hospital gown for the reveal in the end of
the bargaining stage.
Initial Boards
Storyboards have always been a struggle of mine, but
it was especially tiresome for a project of this caliber.
Whilst, still completing visual development and finding
the narrative structure. I went through many variations
before settling on what felt right.
As originally, this
project was meant to set in a dream and the struggle
of keeping up in a classroom setting.
This later changed to follow three stages of grief.
Denial, bargaining and withdrawal. However, the idea
behind these boards remained largely the same with
additional revisions made later on.
Final Boards
With the initial failure, I went back to the drawing
boards and added the necessary depth to further my
narrative development. Using the stages of grief, I
discovered the vital depth that was missing from this
project.
With my visual development in mind, I illustrated
a variety of scenes for the live action and animated
segments for this project.
The shot choreography designed to enhance the
character’s emotions and put an emphasis on the
contrast of the two situations.
Styleframes
Using the aid of my initial visual development, I adapted some of my storyboards into styleframes that would be used as future reference during my production process.
I found designing these very helpful as apart of my pipeline as they allowed me to fully develop my framework and finalise my workflow.
Film Production
With the framework complete, I moved onto filming this
project. We ran into a few road blocks. Leaving us to
change the setting to better align with the restrictions I
faced. This caused the short to take place in my home,
rather than a classroom situation.
This change in setting
was beneficial as it provided creative freedom in it’s
location and shots I could create.
Using the storyboards as a guide, I filmed a variety
of shots. I found this process quite interesting as was
a different work flow to what I was used to when
illustrating my works.
After filming was completed, I further enhanced the
shots in after effects with colour grading tools.
2D Animation
My 2D animation pipeline is monotonous in that It’s
continually refining previous passes and making the
animation cleaner throughout each pass. I find this
process quite interesting as seeing my work evolve as
the project continues to grow with me.
I found difficulty
with finding the right program for me. As I have very
little prior experience with a fully cel animation project
like this.
Translating my rough storyboards into animation was an
engaging experience for me as I slowly put what was
moving in my head into reality. Through this project I’ve
gained a better understanding of what 2D animation
entails and the importance of keeping it alive.
Post-Production
The final stage of refinement. Adding the necessary
final touches to deem this project finished. This stage
includes adjusting the colours, camera movement for
the animation, compositing and most importantly, sound
design.
This part of the project is extremely important
as it can make or break months of work because of it’s
quality.
This project’s post-production is simple and includes
touch ups and sound design. I find these two elements
enhance my project and bring it all together.